Educational tool

VillaLuz, the village
that gets its stars back

A first-person simulator. VillaLuz is an invented village with a single 200-metre street: you walk it at night, adjust its lighting parameters and watch what happens to the street, the sky and the electricity bill at the same time.

The simulator needs a browser with 3D graphics. Even so, everything it calculates and why is set out below.

01

Not a game: a calculation

Every figure comes from applying Spain's energy efficiency regulation for outdoor lighting. Illuminance is computed point by point on a 25-centimetre grid, the burning hours come from the position of the Sun at this latitude, and the sky brightness from the flux that escapes upwards. What you see on screen is literally what is calculated: the ground texture is the illuminance map.

02

What the regulation says

ITC-EA-02 sets the reference level for each lighting class and forbids exceeding it by more than 20 %. ITC-EA-03 caps the flux that may escape skywards depending on the zone. ITC-EA-01 rates the installation from A to G. In Castilla y León, Law 15/2010 tightens things further.

03

The lesson

The optimum the simulator finds has more light points than the starting installation, not fewer: closer together, far weaker, shielded and amber. You win by lighting better, not by lighting less. And the last stretch of sky is only recovered by dimming when nobody needs the light.

Want to simulate your own municipality?

With your real installation data we do exactly this for your whole town.

Want to simulate your own municipality?

Bibliography

Where every figure comes from. None of the ones in this simulator is an opinion: these are the regulations it applies and the work its models come from, for anyone who wants to check it or go further.

Regulations

  • 01
    Real Decreto 1890/2008 — Reglamento de eficiencia energética en instalaciones de alumbrado exterior

    BOE-A-2008-18634 · texto consolidado

    The framework behind everything the surfaces panel evaluates: which lighting level each class of road calls for, how far above it you may go, how much flux may escape upwards, and how an installation is graded for energy efficiency.

    • ITC-EA-01 — energy efficiency, the Iε index and the A-to-G label.
    • ITC-EA-02 — M, C and P lighting classes, their reference levels, the ban on exceeding them by more than 20 %, the semicylindrical illuminance used for facial recognition, and reduced levels.
    • ITC-EA-03 — zones E0 to E4, installed upward light output ratio, total upward flux, obtrusive light into windows and the colour-temperature limit.
    • ITC-EA-04 — components: efficacies, luminaire output ratio and utilisation factors.
    • ITC-EA-06 — maintenance factor.
  • 02
    Ley 15/2010, de prevención de la contaminación lumínica y del fomento del ahorro y eficiencia energéticos derivados de instalaciones de iluminación

    Castilla y León · BOE-A-2010-20074 · texto consolidado

    The regional law that applies in Valladolid: upward light output ratio below 3 %, switch-off of ornamental lighting, and municipal lighting zoning.

  • 03
    UNE-EN 13201-2 — Iluminación de carreteras. Requisitos de prestaciones

    UNE · norma de pago

    The European standard ITC-EA-02 refers to for the definition of semicylindrical illuminance, which is the quantity the simulator uses to measure whether the pedestrian's face can be made out.

Sky models

Data and catalogues

The technical instructions the simulator applies are the revised wording — the one that brings in zone E0, total upward flux and the CIE M/C/P classification — which is stricter than the original 2008 text still circulating in much popular material: when quoting a limit it is worth saying which version you are quoting. UNE-EN 13201 is a paid standard and there is no public link to send you to.

Light pollution simulator · VillaLuz | Astroval